Player Roles

In the world of Project Winter, upon spawning in the cabin, each player is given a special role. Each role has unique abilities and strategies that the player can utilize. They are not cosmetic and are privately disclosed to each player. There are special roles for survivors and traitors, and some are only included in the Blackout DLC.

Scout
The scout is a simple survivor role. They are able to use Traitor Hatches to traverse the map

Medic
The Medic begins with one ability charge which replenishes over time. When activated, the ability picks up all players within its range. This will also lower the Medic's maximum health, which can be returned by consuming a pot pie or energy drink. Passively, the Medic is able to see all players' health in a bar above their heads. This can be used in combat to estimate whether a conflict is winnable. Even if they used energy drinks to increase their max health, the bar appears the same. There can be a maximum of two Medics in a game, either survivors or one survivor and one traitor.

Hacker
The Hacker begins with one ability charge which replenishes over time. It can be used on a bunker for the Hacker to unlock it by themselves. The needs two pieces of electronic scrap to be in the Hacker's inventory for the bunker to be unlocked. A Hacker will see a second ability when near a bunker console, and if their charge is ready and they have the scrap, they will be able to unlock it.