EA Content Update 1 - The Server Browser Lives!

This was the very first content update after the Project Winter early access release. Its technical name was v0.1.6705. Notably, it introduced the lobby system and increased the crafting recipe of bear traps and land mines by one ore. The following is a transcript of the patch notes.

Patch Notes
Greetings survivors!

We are happy to push our first content update to Project Winter. We have been listening to feedback and prioritizing our efforts accordingly. First and foremost, we heard the need for a better matchmaking experience so this week’s update includes our server browser!

With the server browser you will be able to:


 * Join/Host a lobby
 * See open games looking for players
 * See games currently in progress
 * Easily switch regions
 * Set passwords for lobbies
 * Set language preference for lobbies
 * Kick/Ban players from your lobby

This is a massive overhaul to our matchmaking code, so you are likely to run into some bugs. If you come across any issues please report them in our Discord. We will be looking out for reports and trying to resolve them as soon as possible.

We’ve also added Nvidia Highlights to easily capture those traitorous moments! This should enable by default if you have a compatible card, but can be turned on/off through GeForce Experience.

For our next content push, we can start getting down to the “fun stuff”. There will be two major changes we will be looking into for the next content patch:

Changes to the escape flow
We will be changing up how the current escape system works. There will be a number of things changed in this but overall goal is to make the process easier to understand for new users while also allowing more options for deception & risk. We will also be adding in a little danger around some repair tasks to keep things interesting.

Deception mechanics
Next patch will include giving people more chances to try to reveal player roles, and more chances for traitors to mess with the survivors! We have two items we’d like to focus on getting in the next update:

Traitor Overload - the ability to overload a bunker console with other survivors. This will block out the consoles for that bunker for a limited time but would also reveal that one of the three people using that console was 100% the traitor.

Truth Serum - a special serum that when used will reveal another role, only to the one administering the serum. This special item will be locked behind a special bunker that requires the players to co-ordinate and split up in order to enter.

We have a number of other bug fixes and changes, which can be found in the change log below:


 * Player nameplates now ON as default, L-ALT to toggle
 * Delay between exile votes increased from 10 seconds to 30 seconds
 * Bear traps now cost 2 ore instead of 1
 * Land mines now cost 3 ore instead of 2
 * Fuel now costs 2 berries instead of 1
 * Throwing impact audio works on all clients now
 * Kicked players no longer able to return from lobbies they have been kicked from
 * Fixes for Steam Cloud loading sometimes failing
 * Collision, visual, and animation changes for bridges for clarity, and to kill players more reliably when sabotaged
 * Modified text chat positioning
 * More fixes for objectives not loading
 * Fixed vodka not counting for cooking items progression
 * Added localization support for languages on lobbies
 * Updated existing localization data files
 * Exile station UI updated: coloured icons replaced with vote count plus tooltip that displays names of the voting players
 * Moved the 'Esc' to the top left of the crafting/cooking station
 * Fixed up the Player name so they vertically align correctly. Charge bar/eating bar sizing has been fixed and made the images a higher resolution so they aren't blurry. Whole thing moved up slightly so the name/traitor icon does not overlap player head
 * Made trackers on side of screen smaller and more solid. Redid flashing animation so the icons scale back down to the correct size
 * Added the Survivor points icon to the stats screen and game-over stats screen
 * Added icons for each of the new cosmetic items
 * Added animation to the game over stats screen
 * Added a sound for the normal stats screen
 * Fixed aiming on the VTOL ramp
 * Fixed flag camera on main tile to improve rendering
 * Increased size of triggers for picking up items
 * Updated melee attack PFX and animation timings

That is all for this week! Please join us in our Discord for discussions, MVP of the week contests, meet up with new folks to play with and more! We are always around answering questions and talking strategies.

See you in game!

Project Winter Team