Items refers to any object that can be picked up. Items can be obtained by harvesting map objects, from crates or containers, or by crafting them at the cabin workstations. Items in a container or a player's inventory will take up a slot of that space. Some items can be stacked together in groups of up to 3. All items can be dropped on the ground by a player who is holding them, and many can be aimed and thrown a significant distance. Thrown items will deal a small amount of damage and halt momentum of any player hit by them. Items that are on the ground can be picked up by any player, but if a player is in position to pick up an item, no other player will be able to interact with it.
- If an image is missing, its either missing all together or more likely is named wrong
Raw Materials[]
Raw materials are items sourced by natural resources and cannot be crafted by the player in anyway. These items can also be used for either crafting or cooking purposes. These items can be found in other locations such as within crates.
| Item Name | Image | Stack Size | Basic | Normal | Blackout |
|---|---|---|---|---|---|
| Wood | 3 | ||||
| Ore | 3 | ||||
| Green Herb | 3 | ||||
| Berries | 3 | ||||
| Raw Meat | 3 | ||||
| Animal Fur | 3 | ||||
| Raw Human Heart | 1 | ||||
| Gun Parts | 3 |
Crafting Items[]
These are items that can be crafted at the crafting station in the cabin. Many of these can also be found from other sources, such as within crates.
| Item Name | Image | Stack Size | Basic | Normal | Blackout |
|---|---|---|---|---|---|
| Axe | 1 | ||||
| Pickaxe | 1 | ||||
| Sickle | 1 | ||||
| Campfire Kit | 3 | ||||
| Blue Radio | 1 | ||||
| Yellow Radio | 1 | ||||
| Electronic Scrap | 3 | ||||
| Mechanical Scrap | 3 | ||||
| Fuel | 3 | ||||
| Bear Trap | 3 | ||||
| Landmine | 3 | ||||
| Tripwire | 3 | ||||
| Bolt-action Rifle | 1 | ||||
| Shotgun | 1 | ||||
| Semi-auto Rifle | 1 | ||||
| Poisoned Crossbow | 1 | ||||
| Smoke Bomb | 3 | ||||
| Flare | 3 | ||||
| Trap Disarm Kit | 1 | ||||
| Quick Disarm Kit | 3 | ||||
| Backpack[note 1] | N/A | ||||
| Flashbang | 3 | ||||
| Rosary | 1 | ||||
| Torch | 1 | ||||
| Holy Book | 1 | ||||
| Stake Launcher | 1 | ||||
| Sound Emitter | 3 | ||||
| Disguise Kit | 3 | ||||
| Ice Bomb | 3 | ||||
| Radio Jammer | 1 | ||||
| Second Objective Locator | 1 | ||||
| Remote Sabotager | 1 | ||||
| Hysterical Gas | 1 | ||||
| Solar Pulse | 1 | ||||
| Global Exile | 1 | ||||
| Global Mute | 1 | ||||
| Snowshoes | 1 | ||||
| Sabotaged Syringe | 1 |
Cooking Items[]
These are items that can be cooked at the cooking station in the cabin. Many of these can also be found from other sources, such as within crates.
| Item Name | Image | Stack Size | Basic | Normal | Blackout |
|---|---|---|---|---|---|
| Cooked Berries | 3 | ||||
| Cooked Animal Meat | 3 | ||||
| Cooked Human Heart | 1 | ||||
| Pot Pie | 1 | ||||
| First Aid Kit | 3 | ||||
| Poisoned First Aid Kit | 3 | ||||
| Poisoned Cooked Berries | 3 | ||||
| Poisoned Cooked Animal Meat | 3 | ||||
| Poisoned Cooked Human Heart | 1 | ||||
| Poisoned Pot Pie | 1 | ||||
| Poison | 3 |
Weapons[]
These are items that can be used to attack, damage, or trap players, typically causing negative effects such as loss of health.
| Item Name | Image | Stack Size | Basic | Normal | Blackout |
|---|---|---|---|---|---|
| Axe | 1 | ||||
| Pickaxe | 1 | ||||
| Sickle | 1 | ||||
| Ice Bomb | 3 | ||||
| Bear Trap | 3 | ||||
| Landmine | 3 | ||||
| Tripwire | 3 | ||||
| Bolt-action Rifle | 1 | ||||
| Shotgun | 1 | ||||
| Semi-auto Rifle | 1 | ||||
| Holy Book | 1 | ||||
| Torch | 1 | ||||
| Stake Launcher | 1 | ||||
| Poisoned Crossbow | 1 |
Other Items[]
These are items that the player can find through other means such as crates within bunkers but are generally not involved in the crafting or cooking processes.
| Item Name | Image | Stack Size | Basic | Normal | Blackout |
|---|---|---|---|---|---|
| Shovel | 1 | ||||
| Vodka | 3 | ||||
| Red Radio[note 2] | N/A | ||||
| Small Energy Drink | 3 | ||||
| Medium Energy Drink | 3 | ||||
| Large Energy Drink | 3 | ||||
| Blue Potion | 3 | ||||
| Yellow Potion | 3 | ||||
| Red Potion | 3 | ||||
| Stimulants | 3 | ||||
| Crossbow | 1 | ||||
| Tranquilizer Gun | 1 | ||||
| Explosive Crossbow | 1 | ||||
| Truth Serum | 3 |
Carried Items[]
These are items that can be carried by the player but do not go into the player's inventory. Only one type can be held at any moment.
| Item Name | Image | Stack Size | Basic | Normal | Blackout |
|---|---|---|---|---|---|
| Digsite Part 1 | N/A | ||||
| Digsite Part 2 | N/A | ||||
| Digsite Part 3 | N/A | ||||
| Digsite Part 4 | N/A | ||||
| Battery | N/A | ||||
| Snowball | N/A |
Cut Items[]
These are items that were cut sometime during development or was removed in an update.
| Item Name | Image | Stack Size | Basic | Normal | Blackout |
|---|---|---|---|---|---|
| Traitor Supply Drop | 1 |
Notes[]
- ↑ Not an actual item. Instead, the backpack augments the player's inventory, allowing one more slot. This causes the total number of slots to increase from 4 to 5.
- ↑ Not an actual item. Traitors, depending on the game mode, settings, and role, can start with a red radio, a non-physical radio in the radio slot. The red radio can be temporarily replaced with either a blue or a yellow radio and recovered if the blue or yellow radio is removed from the slot.